These will have their own colour, but can be mixed together to create a new tint - there’s plenty of room for experimentation there. Once you have one or more Goo Pigments, head to the brand new machine, the Pigment Processor, to mix them into Colour Sprays. If growing in Stone or Sponge, these will have their original tint, but planting them in Gleam will see them take on the colour of that Gleam. Once you’ve grown your Goo, you’ll be able to harvest Goo Pigments from them. Let’s go into more detail about that Goo we mentioned earlier, and the Colour Sprays that can be obtained via them. Of course, that system left unchecked could easily be open to griefing, so placing liquids is restricted to Beacons only, and only for those which have been in place for longer than one hour. These are used for Fertilisers, and can also be solidified into Amber and Bitumen respectively. We’ve also introduced some brand new liquids to the game, with Primordial Resin and Petrolim available to be harvested and used in Crafting. Water can also now be turned to Ice, and Lava to Igneous Rock, with the ‘Solidifier’ Boon - that has big implications for exploration on dangerous worlds. Water and Lava are collected with a new Forge Boon, ‘Liquid Breaker’, and are then available to be redeployed by the player. This involved us essentially redesigning how fluids behave in the game, so you’ll come across far more flowing rivers, underwater caves, and so on in the worlds now. There are a lot of possibilities here, making this is a pretty major addition to the Boundless universe. We’re looking forward to seeing spectacular water features in city centres, aqueducts set up to funnel water between sources, and even fiendish lava traps around your builds. This obviously ties closely into the farming system, but it doesn’t end there. Now, what kind of a farming system will we have made without allowing you to plan for this? On that note, we’re very excited to unveil our next feature for this release…įor the first time in Boundless, players will be able to manipulate and place water and lava in their builds. Irrigation is an important part of farming, whether that be water for above ground Crops, or Lava for some of the more exotic offerings. There are also new Skills to build in farming, allowing characters to become specialists in this area of the game. The right combination of each of these will allow crops to grow faster and more abundantly, so green-fingered Citizens will have plenty of room for experimentation. There are many modifiers in place which will affect the success and productivity of a farm, such as soil type, nearby vegetation, and proximity to water. Locations will have to be carefully scouted out, and prepared for optimal performance. There’s a lot more to farming than meets the eye - it’s easy to get started, as it’s simply a case of planting a seed and coming back later, but for those looking to optimise, there’s a lot more depth to be found. The Hand Tiller will become a constant companion above ground, preparing the soil for crops, and the two new Fertilisers will help increase the yield of said Crops. Of course, all this will need a new suite of tools, and the Harvest Era provides several new pieces of kit to try out. These are then used in Colour Sprays - a whole other system which we’ll discuss in a moment… Goo Pigments are harvested from these, If they have been planted in Gleam they’ll even take on its colour. These are then planted in, and will grow down from, a cave roof.
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